MeshAxiom

An Agent-Native 3D Foundation Stack
for Programmable WorldsMeshAxiom-Base generates compact explicit meshes from one image and a requested face budget. File-based tools expose geometry for checking and editing; reusable asset records connect these meshes to modules and scene programs.

MeshAxiom

Space Saga

Space Saga · Official trailer

Model weights are available on Hugging Face. Training code and workflow tools will follow.

How it's made

Explicit meshes become reusable modules, then assemblies and scene programs.

Showcase scenes use selected generated meshes, bounded repairs, external materials and authored layouts, rigs and motion. The geometry and material views show the same scene state; H3 is a separate appearance example.

01

Gray mesh

Our generated geometry
02

Our mesh + materials

Materials on the 3D assets
0:00 / 0:14
JUMP TO A MOMENT
14.4 SECONDS / ACT I · THE SUPPLY RUN

A supply lander touches down at lunar dawn.

A supply lander arrives at lunar dawn as a rover and its crew prepare the outpost.

One Scene, Many Styles

An explicit scene supplies geometry and timing for the material render and optional H3 restyling.

Gray meshGenerated geometry
Materials3D render
H3 renderDark fantasy
0:00.0 / 0:14.3
H3 style

Why agent-native?

Geometry that tools can inspect

Compact mesh files retain explicit vertices and triangles. Agents call geometry tools and receive compact summaries and views; savings depend on the task.

Modules that scene programs can reuse

Asset records connect geometry and materials to instance transforms, rigs and motion. One module kit supports several assemblies, with matched geometry and material views.