Pirate gunship
Generated geometry + materials: 9,392 triangles. Compare the wireframe and material passes of the same selected camera sweep.
MeshAxiom / Reusable asset library
123 generated meshes with enhanced 4K–8K materials, from collector tiles and station modules to dreadnoughts, Titan bio-ships and soldiers of both sides, plus 19 assemblies built from them. Modular pieces share connector sizes, so they snap together.
MeshAxiom-Base model weights are publicly available.
Generated geometry + materials: 9,392 triangles. Compare the wireframe and material passes of the same selected camera sweep.
Generated geometry + materials: 4,838 triangles. Compare the wireframe and material passes of the same selected camera sweep.
Generated geometry + materials: 8,116 triangles. Compare the wireframe and material passes of the same selected camera sweep.
Generated geometry + materials: 7,150 triangles. Compare the wireframe and material passes of the same selected camera sweep.
Generated geometry + materials: 4,668 triangles. Compare the wireframe and material passes of the same selected camera sweep.
Generated geometry + materials: 8,842 triangles. Compare the wireframe and material passes of the same selected camera sweep.
Generated geometry + materials: 11,068 triangles. Compare the wireframe and material passes of the same selected camera sweep.
Generated geometry + materials: 7,892 triangles. Compare the wireframe and material passes of the same selected camera sweep.
13,464 triangles · 4K textures. Drag to inspect.
Two cockpit noses, a weapons section, wing sections, engine blocks and a cargo section fly in and snap into an interceptor, a gunship, a hauler and a courier. Assets: Interceptor cockpit nose, Swept-wing section, Twin-engine section, Gunship cockpit nose, Weapons section, Delta-wing section, Quad-engine section, Cargo section.
Eight ring segments, four spokes, the core and four docking ports come together into the ring station of our first space film. Assets: Station ring segment, Station access bridge, Station command core, Station docking pod.
Deck, bow, stern, island, turrets and parked fighters lock into the assault carrier. Assets: Carrier flight deck, Carrier bow, Carrier engine stern, Carrier command island, Point-defence turret, Interceptor fighter, Dropship.
Habitat domes, tunnels, greenhouse, reactor, comms tower, landing pad, lander and rover settle onto the lunar ground tile. Assets: Lunar ground tile, Habitat dome, Surface tunnel, Greenhouse hall, Fusion reactor, Comms tower, Landing pad, Cargo lander, Six-wheeled rover, Supply drop pod, Ammo crate, Astronaut.
Generated ships assembled into opposing fleets; motion, lighting, planet and effects are authored.
Generated collector panels in an authored scene with a lit star and an orange render-only inner lining. This wider view keeps the whole array in frame. Assets: Dyson collector tile, Space tug, Mining drone, Scout drone.
Two cockpit noses, two wing sections, a weapons section, a cargo section and two engine blocks share one square connector; the same parts snap into an interceptor, a heavy gunship, a hauler and a courier.
The Titan mothership and its void creatures (a star kraken, void mantas, a void serpent and the eye of the abyss) bear down on a human cruiser group.
A colony ship leaves under guard: a science vessel alongside, escape pods launching, shield generators on a triangle and a minefield ring beyond.
A supply pod down on a landing pad: crates, weapons, power cells and a field terminal laid out, two astronauts and a combat mech on guard, and a pirate captain closing in.
Habitat domes joined by tunnels, a greenhouse, reactor and comms tower on bright lunar ground, with a lander on its pad and a rover outside.
Spires, spore towers and bio-turrets grown on living creep behind a hive wall; the hive mother tends the eggs while a Titan colossus, a crystal behemoth and Titan warriors hold the gate.
A salvaged outpost hidden among asteroids, with raiders, a gunship and a salvage hauler around it.
Collector tiles close around a star; a window is left open where construction drones work.
The human battle line meets the Titan bio-fleet; fighters and bio-fighters dogfight in the gap while brood pods drop.
Curved habitat arcs close a full ring, tied to a central hub by four spokes.
Corridors, nodes and modules share one docking flange, so they snap together.
A void leviathan and its swarm meet a battle group, shown at relative scale.
A human squad faces Titan warriors at human scale, from brood warriors to the hive lord.
Four drydock gantries frame a dreadnought under construction while drones and tugs work around it.
A bridge, cargo spines and an engine block, loaded with containers from the first kit.
A rig and refinery stand on a metallic asteroid among ice, crystals and haulers.
The station from the main page: four generated module types placed as seventeen instances.
Four carrier modules, turrets, parked fighters and a dropship.
Three arcs close a gate ring among asteroids, satellites and containers.
Assemblies are authored: every piece is placed with rigid moves and uniform scales only, and repeated pieces reuse one generated mesh. The Dyson sphere's star is an authored glowing sphere, not a generated asset.
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The input image is the grey regolith the tile was generated from; its materials were recoloured to white afterwards.
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MeshAxiom-Base generates explicit geometry from one reference image. Selected assets include bounded repairs; external materials combine projected reference detail and inferred surfaces, and enhanced atlases add estimated detail. Small seams and openings may remain. Assemblies, lighting and motion are authored.